// create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol

500 waitEmptyRowCol 4 315
0 create crestBlueSniper 0 top zeroPath invert 270 .5 4 315

500 waitEmptyRowCol 4 315
0 create crestBlueSniper 0 top zeroPath invert 270 .5 4 315

500 waitEmptyRowCol 4 315
0 create crestTeal 0 top zeroPath invert 270 .5 4 315 firebullet 270 100 100

500 waitEmptyRowCol 4 315
0 create crestTeal 0 top zeroPath invert 270 .5 4 315 firebullet 270 100 100











